![]() The depth of a teaspoon with so little content for such a high price so inevitably it will have the longevity of a few Great visuals and sound engineering but in truth the game is nothing more a pig in lipstick, its weak boring and itsĮssentially $60 for walker assault and gets boring quickly once the honeymoon period wears off in no time and the game has As it stands at the moment, I cannot justify buying any DLC let alone the Season Pass. When that happens the game will be difficult to play. Its a good and polished game in what there is but unless Dice builds on this quickly (and I don't mean via DLC) then I feel the community will drop off quickly. I think its OK as an MP though but with a plethora of other games that feel more rewarding and fun, offer a much deeper experience, I can't see it lasting the distance. Its not like Han Solo is going to have a purple and pink tiger stripe camo on his blaster! I know its a little difficult to have too much customisation when creating a game on a franchise - you are tied a bit to keeping to the imagery of the films. SW:BF just gives you credits and whilst there are a few items to unlock (if you have enough), its not the same 'drive' to try and get another 10 headshots for a camo or go up another level to unlock a certain weapon. Both CoD and BFgive you a lot of rewards for playing, whether that's some customisation (character, weapon, attachments, camo's emblem/badges etc) item or a new weapon to play with. There doesn't seem to be enough rewards for playing either. The problem though from my perspective is that the content it does have feels very similar. Its still early days for me and there are a number of MP modes I have yet to play. However the animations - particularly the way enemies die and the pacing of the character movement feels straight out of Dices military series. It does enough to distinguish itself from Battlefield in its HUD and obviously the 'card' set up as well - even the mini-map is different too in the way it works. It certainly does a great job of recreating the 'Star Wars' universe. Visually its certainly a delight - from the glistening snow on Hoth to the evergreen and lush jungles of Endor and the majority of the audio is excellent too. My initial impression is that its OK for what it is. I tried the five 'Solo' training missions and also the wave based 'mission' on Tattooine before jumping into quite a few matches of the MP. This does have a lot of appeal though to Star Wars fans as well as FPS fans too but I still have concerns over its longevity. ![]() ![]() As people moved on, the quality of the experience dropped - It didn't help that there was so little variation in that experience and also felt unrewarding to progress. Even an average MP/co-op game can be a lot of fun with friends. The problem with MP only based games, are they are much more dependent on the community. I can't generally justify paying £40+ for a few hours of game time when I cay spend that much for a game that I can play for many many hours, months even. ![]() I know that isn't always an indication of a quality or deep and meaningful experience, but it is an indication of 'value' - after all if its a very short lived experience due to poor quality (after all you are unlikely to want to play a game that isn't fun or working well) or its 'finished' in a very short time, it does work out as comparatively 'expensive'. I do have my doubts over its longevity but I do expect to get more hours from it than some other AAA games so I guess it could work out as better 'value' in terms of cost per hour. I haven't yet played the game as it only arrived around an hour ago - the UK release date is today so I doubt many EU players have had the opportunity.
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